<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Sprite node that can use multiple textures for animation.
	</brief_description>
	<description>
		Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_animation" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Return the name of the current animation set to the node.
			</description>
		</method>
		<method name="get_frame" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the visible frame index.
			</description>
		</method>
		<method name="get_offset" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return the offset of the sprite in the node origin.
			</description>
		</method>
		<method name="get_sprite_frames" qualifiers="const">
			<return type="SpriteFrames">
			</return>
			<description>
				Get the [SpriteFrames] resource, which contains all frames.
			</description>
		</method>
		<method name="is_centered" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true when centered. See [method set_centered].
			</description>
		</method>
		<method name="is_flipped_h" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if sprite is flipped horizontally.
			</description>
		</method>
		<method name="is_flipped_v" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if sprite is flipped vertically.
			</description>
		</method>
		<method name="is_playing" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if an animation if currently being played.
			</description>
		</method>
		<method name="play">
			<return type="void">
			</return>
			<argument index="0" name="anim" type="String" default="&quot;&quot;">
			</argument>
			<description>
				Play the animation set in parameter. If no parameter is provided, the current animation is played.
			</description>
		</method>
		<method name="set_animation">
			<return type="void">
			</return>
			<argument index="0" name="animation" type="String">
			</argument>
			<description>
				Set the current animation of the node and reinits the frame counter of the animation.
			</description>
		</method>
		<method name="set_centered">
			<return type="void">
			</return>
			<argument index="0" name="centered" type="bool">
			</argument>
			<description>
				When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
			</description>
		</method>
		<method name="set_flip_h">
			<return type="void">
			</return>
			<argument index="0" name="flip_h" type="bool">
			</argument>
			<description>
				If true, sprite is flipped horizontally.
			</description>
		</method>
		<method name="set_flip_v">
			<return type="void">
			</return>
			<argument index="0" name="flip_v" type="bool">
			</argument>
			<description>
				If true, sprite is flipped vertically.
			</description>
		</method>
		<method name="set_frame">
			<return type="void">
			</return>
			<argument index="0" name="frame" type="int">
			</argument>
			<description>
				Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
			</description>
		</method>
		<method name="set_offset">
			<return type="void">
			</return>
			<argument index="0" name="offset" type="Vector2">
			</argument>
			<description>
				Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
			</description>
		</method>
		<method name="set_sprite_frames">
			<return type="void">
			</return>
			<argument index="0" name="sprite_frames" type="SpriteFrames">
			</argument>
			<description>
				Set the [SpriteFrames] resource, which contains all frames.
			</description>
		</method>
		<method name="stop">
			<return type="void">
			</return>
			<description>
				Stop the current animation (does not reset the frame counter).
			</description>
		</method>
	</methods>
	<members>
		<member name="animation" type="String" setter="set_animation" getter="get_animation">
			The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
		</member>
		<member name="centered" type="bool" setter="set_centered" getter="is_centered">
			If [code]true[/code] texture will be centered. Default value: [code]true[/code].
		</member>
		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
			If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
		</member>
		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
			If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
		</member>
		<member name="frame" type="int" setter="set_frame" getter="get_frame">
			The displayed animation frame's index.
		</member>
		<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
			The [SpriteFrames] resource containing the animation(s).
		</member>
		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
			The texture's drawing offset.
		</member>
		<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
			If [code]true[/code] the [member animation] is currently playing.
		</member>
	</members>
	<signals>
		<signal name="animation_finished">
			<description>
				Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
			</description>
		</signal>
		<signal name="frame_changed">
			<description>
				Emitted when [member frame] changed.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>
